A 2048 is played on a simple 4 × 4 grid in which squares of different colors scroll, with different numbers (all numbers are powers of 2), without getting in the way when a player moves them. The game uses the arrow keys on the keyboard to move all the boxes left or right or up or down. If two squares containing the same number collide while moving, they merge into a single square that will have as a number the sum of the two tiles that collided and therefore the corresponding color. At each turn, a new tile with a value of 2 or 4 will randomly appear in an empty spot on the board. In addition, a scoreboard in the upper right keeps track of the user's score. The user's score starts from zero and is incremented each time two tiles combine, with the value of the new box. As in many other games, the user's best score is displayed next to the current score. The game is won when, by continuing to combine the tiles, one manages to create one with the number 2048: hence the name of the game. After reaching the set value, the players can continue beyond 2048. If the player can no longer move the squares (because there are no more empty spaces or no adjacent tiles with the same value), the game ends. In the game, each number is paired with a different color. All are "warm colors", ie colors derived from red, except for 2 which has a shade of gray. The 4 has a beige tone while from 8 to 64 the numbers are combined with various shades of red ranging from brick for 8 to fire for 64. Reached 128, the numbers become clear again, using the ocher hue until 2048: from a pale yellow of 128, in fact the hues intensify with 256, 512 and 1024 until reaching 2048 which is of an intense ocher color /gold. Given the possibility of continuing after 2048, with the theoretical possibility of reaching 131072, the numbers starting from 4096 to 131072 will be black.
Combinando due tile da 2 tra loro si segnano quattro punti, combinandone due da 4 se ne ottengono 12 e combinandone due da 8 si aggiungono 48 punti al punteggio totale. La regola è pertanto che, combinando fra loro due tile di valore (ed ottenendo una tile da ) , si ricevono punti. The points obtained will then be converted into Mondo-Tech coins with the following calculation: (Score - 2000)